Wasteland
Post-apocalyptic RPG with real choices, real consequences, and an atmosphere that feels grimy and tense. It’s complex and text-heavy, but it rewards creativity and planning. It’s the kind of game where you remember decisions, not just fights. A landmark for “RPGs can be reactive” design.
Post-apocalyptic RPG with real choices, real consequences, and an atmosphere that feels grimy and tense. It’s complex and text-heavy, but it rewards creativity and planning. It’s the kind of game where you remember decisions, not just fights. A landmark for “RPGs can be reactive” design.