Bubu Kong’s Revenge — Sinclair ZX81
Sinclair ZX81 / Timex 1000 · Arcade Shooter · Updated 2026-09-12 · development
Pass 02 · WRX renderer hot-path pass
Flicker-free WRX hires driver, 16K RAM limit and deterministic wave generation locked.
Track homebrew games, ports, reissues, new software and explicitly labelled active-development projects for classic consoles and computers.
Sinclair ZX81 / Timex 1000 · Arcade Shooter · Updated 2026-09-12 · development
Pass 02 · WRX renderer hot-path pass
Flicker-free WRX hires driver, 16K RAM limit and deterministic wave generation locked.
Windows Mobile / Pocket PC · Arcade Shooter · Updated 2026-09-12 · development
Pass 12 · Windows Mobile CAB candidate
ARM native build, touch/D-pad dual input, lifecycle persistence and sound effects verified.
WonderSwan · Arcade Shooter · Updated 2026-09-12 · development
Pass 12 · Native platform lock & Bubu core
Deterministic gameplay core, canonical parity gate, hardware sprites and native sound effects verified.
Mega Drive / Genesis · Adventure · Updated 2026-09-12 · development
Pass 04 · Mega Drive native vertical slice
68000 native engine, VDP tile management, YM2612 atmospheric sound and battery backup save.
Windows Mobile / Pocket PC · Adventure · Updated 2026-09-12 · development
Pass 12 · Windows Mobile CAB candidate
Stylus-friendly frequency tuning, ambient audio and state saving verified across Pocket PC profiles.
Exidy Sorcerer · Arcade Shooter · Updated 2026-09-12 · development
Pass 002 · Native development candidate verified
Custom character RAM reprogrammed at runtime to deliver fast 64x30 bitmap sprite performance on stock Z80 hardware.
3DO Interactive Multiplayer · Platformer · Updated 2026-09-12 · development
Pass 05 · Portfolio progress & Cel engine locked
Opera OS runtime, Cel engine sprite warping and CD-DA streaming audio verification in development.
Atari 2600 / VCS · Platformer · Updated 2026-09-12 · development
Kernel scanline cycle timing locked
Mid-screen TIA register updates, cycle-exact 6502 kernel and bank switching in development.
Atari 7800 · Platformer · Updated 2026-09-12 · development
MARIA display-list candidate qualified
MARIA DMA scheduling, multi-zone display lists and PAL/NTSC timing locked.
Atari Jaguar · Platformer · Updated 2026-09-12 · development
Pass 08 · Tom Object Processor display list verified
Tom/Jerry RISC processors, object processor bitmap lists and digital audio pipeline qualified.
Atari Lynx · Platformer · Updated 2026-09-12 · development
Pass 09 · Suzy hardware sprite scaling tested
Lynx hardware scaling, landscape viewport, sprite clipping and battery session safety verified.
Atari ST · Platformer · Updated 2026-09-12 · development
Pass 14 · Planar tile compiler verified
1 MiB ST/STE baseline, FreeMiNT toolchain, hardware scrolling and GEMDOS disk loader qualified.
BBC Micro · Platformer · Updated 2026-09-12 · development
Pass 03 · Mode 1 graphics & SN76489 sound
Acorn DFS/ADFS compatibility, 32K memory allocation and OS call timing verified.
ColecoVision · Platformer · Updated 2026-09-12 · development
Pass 06 · TMS9918A graphics & sound loop verified
TMS9918A VDP tile mode, 32 hardware sprites and controller dial/keypad mapping verified.
Commodore Plus/4 · Platformer · Updated 2026-09-12 · development
Pass 01 · TED 121-color native slice verified
TED chip register timing, 64K RAM banking and 2-channel sound generation locked.
Commodore VIC-20 · Platformer · Updated 2026-09-12 · development
Pass 01 · 16K RAM native playable slice
6502 assembly engine, custom multi-color character RAM and VIC-I sound generation.
Epoch Cassette Vision · Platformer · Updated 2026-09-12 · development
Serial development plan & 4-bit core qualified
NEC uPD77xx micro-controller instruction pipeline and lever controls verified.
Game Boy Advance · Platformer · Updated 2026-09-12 · development
Pass 08 · 32 KiB ARM cartridge milestone
ARM7TDMI tile engine, sprite scaling, SRAM saves and mGBA emulator qualification in development.
Intellivision · Platformer · Updated 2026-09-12 · development
CP1610 assembly core & GRAM tile generator
Intellivision disc controller mapping, GRAM allocation and cartridge packaging qualified.
Mattel Aquarius · Platformer · Updated 2026-09-12 · development
Character matrix orchard display engine verified
PLA character map, 4K/16K RAM configuration and tape I/O verified.
Microsoft Xbox · Platformer · Updated 2026-09-12 · development
Pass 04 · NV2A hardware pipeline qualified
DirectX 8.1 native engine, NV2A vertex shader pipeline and hard disk cache verification.
SNK Neo Geo · Platformer · Updated 2026-09-12 · development
Pass 04 · C-ROM sprite striping & YM2610 driver
68000 CPU and Z80 audio core, sprite bank interleaving and memory card save support.
Neo Geo Pocket · Platformer · Updated 2026-09-12 · development
Pass 04 · Toshiba 900H CPU platform lock
16-bit 900H CPU engine, sprite priority and battery-backed state qualification in progress.
Nintendo Entertainment System · Platformer · Updated 2026-09-12 · development
Pass 03 · PPU sprite multiplexing milestone
MMC1/MMC3 mapper baseline, bank switching and hardware collision detection in development.
Nintendo 64 · Platformer · Updated 2026-09-12 · development
Pass 04 · Reality Co-Processor display list tested
MIPS VR4300 CPU and RCP microcode pipeline, 4MB RAM allocation and Controller Pak saves.
Nintendo Wii · Platformer · Updated 2026-09-12 · development
Pass 04 · GX display-list renderer qualified
Broadway PowerPC engine, GX display lists, 16:9 anamorphic presentation and save safety.
PC Engine · Platformer · Updated 2026-09-12 · development
Pass 08 · VDC production slice & 6-channel audio
HuC6270 VDC display lists, HuC6280 6-channel sound and HuCARD ROM mapping verified.
Philips P2000 · Platformer · Updated 2026-09-12 · development
SAA5050 semigraphics orchard tile generator
Teletext character attribute manipulation, keyboard response and mini-cassette I/O verified.
Philips Videopac G7000 · Platformer · Updated 2026-09-12 · development
Pass 07 · Page-safe cartridge candidate built
Intel 8048 micro-controller page boundaries, VDC timing and hardware sound verified.
PlayStation 2 · Platformer · Updated 2026-09-12 · development
Pass 04 · Production atlas renderer & SPU2 sound
Emotion Engine core, GS sprite rendering and 8MB Memory Card save validation in progress.
PlayStation Vita · Platformer · Updated 2026-09-12 · development
Pass 04 · Production atlas, front-end & resume safety
ARM Cortex-A9 native build, GXM GPU shaders, Trophy framework and suspend safety verified.
RM Nimbus PC-186 · Platformer · Updated 2026-09-12 · development
Pass 06 · Reproducible build & acceptance pipeline
80186 assembly code, custom Nimbus video controller mapping and floppy boot qualified.
Sega Game Gear · Platformer · Updated 2026-09-12 · development
Pass 05 · Portable viewport & color palette pass
160x144 resolution camera tuning, sprite clipping and battery save validation in progress.
Sega Master System · Platformer · Updated 2026-09-12 · development
Pass 08 · VDP display list & audio ownership
VDP scroll registers, 8-sprite limits and 2-button controller mapping verified.
Mega Drive / Genesis · Platformer · Updated 2026-09-12 · development
Pass 06 · Dual-scroll plane & FM audio driver
68000 assembly runtime, DMA transfer budget and PAL/NTSC 50/60Hz timing locked.
Sharp MZ Series · Platformer · Updated 2026-09-12 · development
Pass 07 · Base hardware character renderer verified
Z80A 3.55 MHz engine, CGROM bank multiplexing and MZF tape format qualified.
Sharp MZ Series · Platformer · Updated 2026-09-12 · development
Pass 07 · 320x200 4-color bitmap renderer locked
Stock 320x200 bitmap VRAM mode, custom palette registers and disk boot verified.
Sharp X68000 · Platformer · Updated 2026-09-12 · development
Pass 07 · Arcade-grade 68000 sprite renderer
VASM assembly & C hybrid stack, IOCS setup, YM2151 FM music and Human68k floppy image support.
Sinclair ZX81 / Timex 1000 · Platformer · Updated 2026-09-12 · development
Pass 02 · WRX high-resolution display driver
Flicker-free pseudo-hires display, Z80 assembly loops and tape save support qualified.
Super Nintendo / Super Famicom · Platformer · Updated 2026-09-12 · development
Mode 1 parallax background & sprite budget locked
65C816 assembly engine, multi-plane BG rendering and custom sample playback undergoing test runs.
TI-99/4A · Platformer · Updated 2026-09-12 · development
Pass 05 · Playable Marmalade core & banking ABI
Cartridge banking policy, TMS9900 assembly runtime and joystick input qualified.
Tandy TRS-80 · Platformer · Updated 2026-09-12 · development
Model I/III Z80 assembly core qualified
64x16 video memory layout, block graphics and cassette loader verified.
Vectrex · Platformer · Updated 2026-09-12 · development
Pass 03 · Vector Pip beam animator tested
68A09 CPU vector list generation, DAC deflection timing and AY-3-8912 sound in development.
WonderSwan · Platformer · Updated 2026-09-12 · development
Pass 12 · V30MZ processor engine & SwanCrystal mode
V30MZ 16-bit assembly engine, dual-plane tilemaps and hardware sprite priorities verified.
SAM Coupé · Arcade Puzzle · Updated 2026-09-12 · development
Mode 4 palette-cycling engine verified
Z80B 6 MHz engine, 256x192 Mode 4 display lists, 128-color palette animation and Philips SAA1099 6-channel stereo sound.
Amstrad CPC · Racing · Updated 2026-09-12 · development
Mode 0 road rendering pipeline verified
Declared CPC 464 / 6128 baseline, CRTC variants, keyboard/joystick mappings and real disk/tape loading qualification underway.
Atari 2600 / VCS · Racing · Updated 2026-09-12 · development
Cartridge banking and scanline timing lock
Separate PAL and NTSC cartridges; scanline timing, cartridge banking and joystick response undergoing development verification.
Atari 7800 · Racing · Updated 2026-09-12 · development
MARIA display list architecture qualified
MARIA display lists, cartridge header/banking, PAL/NTSC and two-button controller qualification in active development.
Atari Jaguar · Racing · Updated 2026-09-12 · development
Pass 08 · Object Processor display list verified
Tom Object Processor, Blitter timing and Jerry audio ownership qualification underway.
Atari Lynx · Racing · Updated 2026-09-12 · development
Pass 09 · Suzy scaling renderer candidate
Lynx I/II display readability, cartridge header, graphics scheduling, buttons and battery session verification in progress.
Atari ST · Racing · Updated 2026-09-12 · development
Pass 14 · 89% implementation · Hatari 2.6.1 ST acceptance
1 MiB ST/STF PAL baseline. 68000 FreeMiNT GNU cross-build with strict planar rendering, IKBD ownership and transactional GEMDOS saves.
Commodore Amiga · Racing · Updated 2026-09-12 · development
512K/1MB baseline architecture locked
OCS, Kickstart 1.3/2.0+, PAL/NTSC and stock 68000 frame budget qualification in progress.
Game Boy Advance · Racing · Updated 2026-09-12 · development
Pass 03 · 52% implementation · 32 KiB ARM cartridge
ARM7TDMI frame budget with VBlank DMA timing, SRAM persistence and valid cartridge header. mGBA and real-hardware verification pending.
Game Boy Color · Racing · Updated 2026-09-12 · development
GBC dual-speed mode & palette pipeline tested
Color-mode header, MBC5 mapper choice, VRAM transfer timing and physical GBC readability verification in progress.
MSX2 · Racing · Updated 2026-09-12 · development
V9938 command block renderer tested
Base MSX2 64K RAM/128K VRAM budget, VDP command timing, PSG audio, cartridge mapping and disk boot verified.
Nintendo Entertainment System · Racing · Updated 2026-09-12 · development
MMC3 mapper allocation & scanline IRQ test
Mapper allocation, eight-sprites-per-line discipline, PPU vblank transfers and region timing undergoing active development.
Oric Atmos · Racing · Updated 2026-09-12 · development
Pass 08 · Smooth masked sprite pipeline verified
Oric-1 and Oric Atmos tape loader, attribute alignment and hardware timing verified.
Sega Master System · Racing · Updated 2026-09-12 · development
VDP tile-scroll engine verified
VDP/sprite and cartridge banking budgets, regional timing, controller and stock-SMS verification in development.
Mega Drive / Genesis · Racing · Updated 2026-09-12 · development
Line-scroll engine & YM2612 driver qualified
68000/Z80 audio ownership, VDP DMA, sprite limits, ROM header and 50/60Hz console testing underway.
Super Nintendo / Super Famicom · Racing · Updated 2026-09-12 · development
Native 65C816 & SPC700 sound engine built
DMA budget, LoROM/HiROM cartridge mapping and stock-console acceptance in active progress.
Symbian OS / S60 · Racing · Updated 2026-09-12 · development
S60 3rd & 5th Edition GCCE candidate build
S60 3rd Edition keypad/landscape and 5th Edition touch builds undergoing emulator and SDK qualification.
Windows Mobile / Pocket PC · Racing · Updated 2026-09-12 · development
Pass 12 · Device profile matrix & CAB packaging
Separate OS/CPU/SDK profiles, installer tests, lifecycle management and audio focus verification in development.
ZX Spectrum · Racing · Updated 2026-09-12 · development
128K banked memory & AY driver candidate
128K and +2 compatibility, banked RAM paging, tape loading and AY timing in active development.
Jupiter Ace · Action Puzzle · Updated 2026-09-12 · development
Pass 04 · Playable Ace FORTH prototype verified
Native Forth dictionary compiled binary, character-cell motion, stack-based puzzle mechanics and 16K memory budget locked.
Atari 5200 · Space Combat · Updated 2026-09-12 · development
Pass 02 · Native sector-combat candidate built
Analog stick precision tracking, POKEY multi-voice sound, orbital physics and salvage quotas verified.
Fujitsu FM-7 · Arena Action · Updated 2026-09-12 · development
Dual-6809 coprocessor synchronization verified
Three vector planes, core reactor simulation, dual-CPU shared memory protocol and AY-3-8910 sound qualified.
MSX, MSX2 · Turn-based strategy · Updated 2026-09-11 · development
Amiga · 3D turn-based strategy · Updated 2026-09-11 · development
ZX Spectrum · Action / adventure · Updated 2026-09-11 · development
Amiga · Platform adventure · Updated 2026-09-11 · development
Commodore 64 · Action · Updated 2026-09-11 · development
Sega Genesis / Mega Drive · 3D racing · Updated 2026-09-11 · development
Game Boy Color, Game Boy Advance / SP, Analogue Pocket · Open-world action RPG / Metroidvania · Updated 2026-09-11 · development
Atari 2600 · Puzzle platformer · Updated 2026-09-11 · development
Dragon 64 · Platformer · Updated 2026-09-11 · development
Atari Lynx · Arcade puzzle · Updated 2026-09-11 · development
Commodore 64 · Action / platform adventure · Updated 2026-09-11 · development
Atari 2600 · Action / shooter · Updated 2026-09-11 · development
ZX Spectrum 128K · Platform / cozy · Updated 2026-09-11 · development
Platform package concept completed · 128K engine
Distinct ZX Spectrum 128K cassette packaging complete; native engine, AY tunes and tape loader in development.
Commodore 64 · Puzzle · Updated 2026-09-11 · development
Commodore 64 · Roguelike stealth RPG · Updated 2026-09-11 · development
Sega Genesis / Mega Drive · Shoot 'em up · Updated 2026-09-11 · development
Commodore 64 · Dungeon-crawler RPG · Updated 2026-09-11 · development
Sega Master System · Platformer / action · Updated 2026-09-11 · development
Commodore 64 · Platformer · Updated 2026-09-11 · development
Amstrad CPC Plus, Amstrad GX4000 · Puzzle · Updated 2026-09-11 · development
Game Boy Color, Analogue Pocket · Action roguelite · Updated 2026-09-11 · development
Commodore 64 · Shooter · Updated 2026-09-11 · development
Atari 7800 · Action · Updated 2026-09-11 · development
Commodore 64 · Action-adventure / Metroidvania · Updated 2026-09-11 · development
Amiga AGA, Amiga OCS/ECS · Platformer · Updated 2026-09-11 · development
NES · JRPG · Updated 2026-09-11 · development
Commodore 64 · Board / strategy · Updated 2026-09-11 · development
Amiga AGA, Amiga CD32 · Side-scrolling shooter · Updated 2026-09-11 · development
ZX Spectrum Next · Action · Updated 2026-09-11 · development
MSX2 · Platform / cozy · Updated 2026-09-10 · development
SCREEN 5 Orchard render · 10/10 openMSX acceptance
V9938 SCREEN 5 multi-color tiles, hardware sprites, smooth scrolling and PSG audio in active development.
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Horizontal shooter · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Racing · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Tactical extraction / action · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Arcade shooter · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 128K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · Survival / strategy · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 128K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Sports / management · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Action · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 128K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Mahjong / strategy · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Racing · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · Racing · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · Railway simulation / puzzle · TBD · development
Commodore 64, Atari 2600 / VCS, ZX Spectrum 128K, MSX2, Dragon 64, Atari 800XL, NES, SNES, Atari Lynx, Atari 7800, Amstrad CPC, J2ME, Symbian, Amiga 500, Atari ST, Acorn Archimedes, Sega Genesis / Mega Drive, Sega Master System, Apple II, Atari 65XE, Game Boy Color, Game Boy Advance, Windows Mobile · Arcade racing · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · JRPG / adventure · TBD · development
J2ME, Symbian, Windows Mobile · Card game / poker · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile, ZX Spectrum 48K · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Commodore 64, J2ME, Symbian, Windows Mobile · In-house development · TBD · development
Sega Genesis / Mega Drive · Action · 2027-12-31 · upcoming
Neo Geo AES/MVS, Sega Genesis / Mega Drive, Steam · Action platformer (Mega Man–style) · 2027-06-01 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy Color · Puzzle · 2026-12-31 · upcoming
Commodore 64 · Strategy (Civilization-like) · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy · Unknown · 2026-12-31 · upcoming
MSX2 · Action · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amiga · Shooter · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
NES · Arcade puzzle platformer · 2026-12-31 · upcoming
Atari 2600 · Sports · 2026-12-31 · upcoming
ZX Spectrum · Unknown · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Commodore 64 · Unknown · 2026-12-31 · upcoming
Amstrad CPC · Platformer · 2026-12-31 · upcoming
Amiga · Unknown · 2026-12-31 · upcoming
Sega Master System · Action platformer · 2026-12-31 · upcoming
Amiga, Sega Genesis · Platformer (demo) · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
NES, SNES, GBC, GBA · Point-and-click adventure · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Sega Dreamcast · Horror / adventure · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
ZX Spectrum 128K · Unknown · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Amiga · Arcade action · 2026-12-31 · upcoming
Amiga · Arcade action · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
MSX2 · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Shoot ’em up · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amiga · Arcade/Puzzle · 2026-12-31 · upcoming
Sega Dreamcast · Unknown (port) · 2026-12-31 · upcoming
Sega Dreamcast · Platformer · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
Commodore 64 · Horizontal shooter · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
ZX Spectrum 48K · Shoot 'em up · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Atari Jaguar · Action (WIP / port) · 2026-12-31 · upcoming
Amiga · Scrolling shoot 'em up · 2026-12-31 · upcoming
Sega Dreamcast · 3D roguelike dungeon crawler · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy Color · Tactical RPG · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
ZX Spectrum · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Commodore 64 · CRPG · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
NES · Action-Adventure · 2026-12-31 · upcoming
Commodore 64 · Platformer · 2026-12-31 · upcoming
ZX Spectrum · Unknown · 2026-12-31 · upcoming
Atari 5200 · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amiga · Racing (demo) · 2026-12-31 · upcoming
Atari 8-bit · Unknown (port) · 2026-12-31 · upcoming
ZX Spectrum · Unknown · 2026-12-31 · upcoming
Atari 8-bit · Unknown · 2026-12-31 · upcoming
Atari Lynx · Puzzle/arcade (WIP) · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amstrad CPC · Action-adventure / hack-and-slash · 2026-12-31 · upcoming
Amiga · Puzzle · 2026-12-31 · upcoming
Atari 7800 · Sports · 2026-12-31 · upcoming
Commodore 64 · Action RPG · 2026-12-31 · upcoming
MSX2 · Unknown · 2026-12-31 · upcoming
Atari 8-bit · Unknown · 2026-12-31 · upcoming
Atari Jaguar · On-Rails Lightgun-style Shooter · 2026-12-31 · upcoming
Atari Jaguar · Action (WIP) · 2026-12-31 · upcoming
Commodore 64 · Arcade maze (Pac-Man-like) · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
Amstrad CPC · Adventure · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Atari Jaguar · Unknown (port) · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Amiga · Platformer · 2026-12-31 · upcoming
Sega Master System / Mark III · Shoot ’em up (vertical) · 2026-12-31 · upcoming
Atari 8-bit · Unknown · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
NES · Unknown · 2026-12-31 · upcoming
Commodore 64 · Action-adventure (remaster) · 2026-12-31 · upcoming
Amiga · Shooter (zombie pop-up) · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
Atari Jaguar · 3D Multi-Directional Shoot ’em up · 2026-12-31 · upcoming
Atari Lynx · Platformer (WIP) · 2026-12-31 · upcoming
Commodore 64 · Point-and-click graphic adventure · 2026-12-31 · upcoming
Atari 2600 · Unknown (port) · 2026-12-31 · upcoming
Atari Jaguar · Unknown · 2026-12-31 · upcoming
Amiga · Arcade shooter · 2026-12-31 · upcoming
Game Boy · Unknown · 2026-12-31 · upcoming
Atari 8-bit · Unknown · 2026-12-31 · upcoming
MSX · Platform shooter · 2026-12-31 · upcoming
NES · Adventure · 2026-12-31 · upcoming
Amstrad CPC · Action · 2026-12-31 · upcoming
Atari 7800 · Unknown · 2026-12-31 · upcoming
NES · Experimental Platformer · 2026-12-31 · upcoming
Amiga · Adventure (Police Quest-style) · 2026-12-31 · upcoming
Commodore 64 · Action-adventure RPG · 2026-12-31 · upcoming
Amstrad CPC · Platformer · 2026-12-31 · upcoming
Atari 2600 · Unknown · 2026-12-31 · upcoming
Game Boy · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Sega Genesis / Mega Drive · Unknown · 2026-12-31 · upcoming
Amstrad CPC · Action · 2026-12-31 · upcoming
Atari Lynx · Action/adventure (WIP) · 2026-12-31 · upcoming
Game Boy Color · Unknown · 2026-12-31 · upcoming
NES · Sci-Fi Metroidvania · 2026-12-01 · upcoming
Sega Genesis / Mega Drive · Top-Down Action · 2026-12-01 · upcoming
Sega Dreamcast, Neo Geo AES/MVS · Arcade action platformer (single-screen) · 2026-11-01 · upcoming
Sega Master System · Roguelite dungeon crawler · 2026-10-01 · upcoming
Game Boy Color · Adventure / Social Sim · 2026-09-01 · upcoming
Spectrum Next · Unknown · 2026-08-22 · upcoming
SNES, Neo Geo, Sega Genesis / Mega Drive · Action shooter / run ’n gun · 2026-08-01 · upcoming
Atari 2600 · Shooter / port · 2026-08-01 · upcoming
Game Boy Color · Light action-RPG · 2026-07-01 · upcoming
Sega Dreamcast · Shoot ’em up (vertical) · 2026-06-01 · upcoming
NES · Rhythm Roguelike / Dungeon Crawler · 2026-06-01 · upcoming
Sega Genesis / Mega Drive, Sega CD · Strategy / Mecha Battle · 2026-04-01 · upcoming
Atari 2600 · Puzzle-platform / action · 2026-03-20 · upcoming
Game Boy · Unknown · 2026-03-13 · upcoming
ZX Spectrum, Game Boy · Unknown · 2026-03-12 · upcoming
Game Boy · Puzzle / Adventure · 2026-03-01 · upcoming
Sega Dreamcast · Unknown · 2026-03-01 · upcoming
NES · Metroidvania / Platform-Adventure · 2026-03-01 · upcoming
Sega Genesis / Mega Drive · Run ’n gun platformer · 2026-03-01 · upcoming
Sega Dreamcast · Unknown · 2026-03-01 · upcoming
Sega Dreamcast, Sega Genesis / Mega Drive, Neo Geo AES/MVS · Ninja action platformer · 2026-03-01 · upcoming
NES · Turn-Based Dungeon Crawler · 2026-03-01 · upcoming
Atari 8-bit (XL/XE) · Unknown · 2026-02-04 · upcoming
Atari 8-bit (XL/XE) · Action · 2026-02-01 · upcoming
Atari STe · Action/Strategy · 2026-01-22 · upcoming
Atari STe · Unknown · 2026-01-22 · upcoming
Atari STe · Arcade · 2026-01-21 · upcoming
Atari ST · Unknown · 2026-01-07 · upcoming
Atari 8-bit (XL/XE) · Puzzle · 2026-01-05 · upcoming
Atari 8-bit (XL/XE) · Platformer · 2026-01-05 · upcoming
Atari 8-bit (XL/XE) · Space sim · 2026-01-04 · upcoming
Atari STe · Unknown · 2026-01-02 · upcoming
Commodore 64 · Racing · 2026-09-23 · release
V1.0.0 · VICE-accepted source build · Marina Bay demo live
Full ten-district C64 customer archive frozen for Creem delivery. Public demo is limited to Marina Bay and is built from the same source. The ten-district championship and all customer media are accepted in VICE on PAL and NTSC.
Atari 2600 · Unknown · 2026-02-10 · released
Atari 2600 · Unknown · 2026-02-09 · released
Atari 2600 · Unknown · 2026-02-03 · released
Amiga, MEGA65, Game Boy Color · Roguelike dungeon crawler · 2026-02-02 · released
MSX · Pong / arcade sports · 2026-02-01 · released
MSX2 · Unknown · 2026-02-01 · released
ZX Spectrum · Unknown · 2026-01-31 · released
Atari 8-bit (XL/XE) · Action/Platformer · 2026-01-28 · released
Atari 8-bit (XL/XE) · Arcade action · 2026-01-27 · released
Atari 8-bit (XL/XE) · Fighting · 2026-01-27 · released
Atari 8-bit (XL/XE), MSX · Action · 2026-01-20 · released
Atari 2600 · Action (port) · 2026-01-13 · released
Atari ST · Shoot 'em up · 2026-01-13 · released
Atari 2600 · Unknown · 2026-01-10 · released
Atari 8-bit (XL/XE) · Shooter · 2026-01-08 · released
Atari 8-bit (XL/XE) · Action (port) · 2026-01-06 · released
Atari 8-bit (XL/XE) · Unknown · 2026-01-04 · released
Atari STe · Arcade maze (Pac-Man-style) · 2026-01-02 · released
Atari 8-bit (XL/XE) · Horror/Maze · 2026-01-01 · released
MSX · Arcade / maze · 2026-01-01 · released
Game Boy · Action-Platformer · 2026-01-01 · released
Atari 7800 · Platform (arcade-style) · 2026-01-01 · released
MSX2 · Arcade · 2026-01-01 · released