Pyramid Escape Wins NRG 2026 Game Competition as Amiga and Commodore 64 Homebrew Take Centre Stage

Awesome Games takes first place at the NRG 2026 game competition with Pyramid Escape for classic Amiga OCS/ECS, leading homebrew entries in Poznań.

The NRG 2026 demoscene festival in Poznań has concluded its game competition, with Pyramid Escape taking first place. Developed by Awesome Games for classic Commodore Amiga OCS and ECS hardware, the competition entry received 301 points according to the published results. The submitted version is explicitly identified as a demonstration rather than a finished commercial release. Programming and graphics are credited to Tukinem, with music contributions from Bartesek and e!ghtbm. The result is significant because it demonstrates continuing interest in developing new games for the original Amiga architecture rather than relying exclusively on later AGA machines or heavily accelerated configurations. Second place went to Escape from Saturn, an alpha-version game by Mateusz Matysiak running on custom hardware. Its competition submission is identified as version 0.7 and received 255 points. Third place was awarded to Captain Victor Stormbeard and the Undead Treasure, a Commodore 64 production associated with K&A Plus, which earned 247 points. The remaining entries included Sadownik Jack for Windows, Szamacz for PICO-8 and Who's Got the Legs? for Windows. The competition formed part of NRG 2026, held from October 23 to 25 alongside Poznań Game Arena. Its organisers encouraged participation across computing generations, allowing original eight-bit and sixteen-bit systems to compete alongside contemporary platforms and experimental hardware. That diversity makes the results especially interesting for homebrew enthusiasts. New Amiga and Commodore 64 projects are not merely surviving as nostalgic curiosities; they continue attracting creators willing to develop original software and present it before live audiences. Pyramid Escape's victory also provides a useful reminder that the Amiga's original graphics architecture still has considerable creative potential. The hardware may be old, but apparently nobody has informed the programmers.