Prehistorik AGA Gives Titus Software's Classic Caveman Platformer a Colourful 256-Colour Amiga Makeover
Developer Depechem70 releases Prehistorik AGA, delivering a colourful 256-colour Amiga and CD32 remake of Titus Software's 1991 caveman platformer.
The Commodore Amiga has received another ambitious unofficial enhancement project, with developer Depechem70 releasing Prehistorik AGA, a substantially revised version of Titus Software's 1991 platform adventure. The project was highlighted on October 29 and attempts to modernise the game's presentation while retaining its distinctive cartoon personality. The original Prehistorik followed a hungry caveman exploring dangerous prehistoric environments in search of food, frequently encountering animals that seemed considerably less interested in becoming dinner than the protagonist might have hoped. The new AGA edition expands the game's visual presentation through carefully reworked 256-colour palettes, additional environmental details and enhanced animation. Dinosaurs, birds, fish and other creatures receive more movement frames, while backgrounds incorporate effects such as falling snow, underwater bubbles and animated scenery. Boss graphics and collision feedback have also been revised. Beyond the visual changes, the developer reports improvements to loading behaviour, screen transitions and several gameplay bugs inherited from the original release. The updated code has been optimised around the Motorola 68020 processor, with hardware requirements including an AGA-compatible Amiga, 2MB of Chip RAM and 4MB of Fast RAM. The project also supports CD32 configurations meeting those requirements. Additional presentation features include a newly created introduction sequence and animated ending, while the CD32 version incorporates audio material associated with the earlier CDTV release. The developer has openly used AI-assisted techniques in the project, an important distinction for players interested in how modern homebrew modifications are produced. This is an unofficial fan enhancement rather than a newly licensed commercial edition. Its release demonstrates how developers continue revisiting older Amiga games to explore possibilities that were impractical during their original production. Prehistorik may be thirty-five years old, but its hungry protagonist apparently remains determined to eat everything that moves.