MSX Games Come to Apple Watch as iMSX2 Emulator Adds Wrist-Based Retro Gaming
E7 Company updates the iMSX2 emulator to version 2.8, enabling compatible MSX computer games to run directly on Apple Watch via iPhone ROM synchronisation.
The MSX computer family has acquired one of its most unusual modern emulation platforms: the Apple Watch. Developer E7 Company has updated its iMSX2 emulator to version 2.8, introducing functionality that allows compatible MSX games to run directly on Apple's smartwatch. The new feature works alongside an iPhone, which handles the transfer of ROM files, disk images and saved games to a synchronised watch. Once transferred, software can be launched through a dedicated Apple Watch application, with programmable touchscreen controls replacing the traditional keyboard and joystick. The concept is wonderfully impractical in the best traditions of experimental retro computing. MSX games were originally designed for home computers connected to televisions or monitors, making their interfaces considerably larger than a smartwatch display. Titles such as Vampire Killer, Aleste and Metal Gear 2: Solid Snake were never intended to be played on something strapped to a person's wrist. Nevertheless, the technical achievement is interesting. The iMSX emulator uses C-BIOS and attempts to reproduce the behaviour of the MSX computer architecture, which enjoyed substantial popularity in Japan, South Korea, Brazil and other markets during the 1980s and early 1990s. The MSX standard also played an important role in the early development of several major Japanese videogame franchises. Version 2.8 extends the emulator's existing iPhone functionality rather than replacing it, meaning users can still choose a considerably more comfortable screen for extended sessions. The application is available through Apple's App Store for approximately $2 or €2, although compatibility depends on the supported devices and operating-system versions. Users must supply their own compatible game files. The update demonstrates how enthusiast emulation continues finding new hardware targets, even when the practical advantages are questionable. There was once a time when playing Metal Gear 2 required an expensive Japanese home computer. Now the principal challenge may be avoiding accidentally launching a game while checking whether it is time for lunch.