MediEvil Recomp Lets Sir Daniel Stumble Natively Across Windows, macOS and Linux
MediEvil Recomp v0.1b brings Sony's 1998 PlayStation Gothic adventure natively to Windows, macOS, and Linux with widescreen, unlocked framerates, and 4K output.
Sir Daniel Fortesque has been resurrected again, although this time nobody has bothered replacing his wonderfully 1998-shaped skeleton. MediEvil Recomp v0.1b brings the original PlayStation adventure natively to Windows, macOS and Linux while preserving its original models, stages, combat and game data. Players supply a compatible North American copy of MediEvil themselves; the recomp project does not include Sony's copyrighted assets.
Once running, the old game gains modern display options including variable aspect ratios, widescreen presentation, higher frame rates and longer draw distances. Optional rendering changes can reduce some of the familiar PlayStation geometry wobble, while terrain and visibility improvements make Gallowmere considerably easier on modern monitors. Frame interpolation is already present but remains under development.
This is explicitly an open beta, with known rough edges including occasional audio issues and unfinished graphical features, so nobody should confuse version 0.1b with a polished commercial remaster. That distinction is also the project's appeal. Sony already remade MediEvil for PS4 in 2019; this effort instead preserves the original 1998 production while removing some restrictions imposed by first-generation PlayStation hardware. Sir Dan is still technically a failed knight accidentally promoted into legend. He just fails at much higher resolutions now.