LaunchBox for Android 1.2.3 Adds Proper Dual-Screen Features and Much Deeper RetroAchievements Integration
LaunchBox for Android 1.2.3 brings secondary companion screen support, dedicated RetroAchievements menu views, in-game stat pages, and expanded emulator recognition.
LaunchBox for Android has reached version 1.2.3, introducing one of its most significant updates for retro handheld owners in some time. The October 10 release focuses on two increasingly important aspects of portable emulation: dual-screen devices and RetroAchievements. Users with compatible handhelds can now display game information across two screens, with dedicated secondary-screen pages for artwork, videos, achievements and other details. An in-game companion display can also show session statistics, recently earned achievements and additional artwork while the primary screen remains dedicated to gameplay. RetroAchievements receives its own main-menu section, complete with searchable achievement lists, completion statistics, unlock information and optional progress summaries. The update also adds support for configuring achievement credentials in compatible emulators and displaying notifications after returning from gameplay. Elsewhere, the developers have expanded emulator recognition considerably, including additional variants of Dolphin, PPSSPP, Citra-related projects, Winlator and other applications. New platform definitions cover systems including Sega Titan Video and Microsoft Xbox 360, while RetroArch mappings have been expanded for the BBC Micro, Interton VC 4000 and Sega Model 3. Performance improvements target large libraries, scrolling, media downloads and cloud synchronisation. Numerous crashes and configuration problems have also been corrected. LaunchBox remains a commercial frontend with a limited free tier rather than an emulator itself, so users still need appropriate software and legally obtained game files. Nevertheless, this update is particularly welcome as dual-screen handhelds become more common. Apparently the biggest innovation in retro gaming interfaces is discovering that a second screen can display useful information instead of simply sitting there looking expensive.