Civilisation Pocket Gets New Playable Update as Sid Meier's Strategy Classic Conquers the Neo Geo Pocket Color
Chris Ahchay releases a playable update for Civilisation Pocket on Neo Geo Pocket Color, adding an end-turn menu and four-grid city placement limits.
Building an empire is difficult enough on a desktop computer, but developer Chris Ahchay has decided to attempt it on the Neo Geo Pocket Color. His ambitious homebrew project, Civilisation Pocket, has received another playable update on October 25, introducing an improved end-turn system and restrictions on city placement. Inspired by Sid Meier's influential 1991 strategy game, the project attempts to reproduce the essential elements of empire management on SNK's compact handheld. Players begin with a settler and a military unit, exploring the world, founding cities, managing production and researching technologies. The latest update addresses a particularly inconvenient problem: when players lose all their military units, they previously had difficulty accessing management options. A new end-turn menu now allows them to open the City Manager and adjust production even when no movable units remain. The developer has also introduced a minimum distance of four grid squares between cities, preventing settlements from being constructed directly on top of one another. Existing features include worker allocation, specialist assignments, taxation policies and research management. However, the project remains unfinished. Only a limited selection of military units and city improvements is currently implemented, and complete game-over detection is still missing. Ahchay has made the development build available as a downloadable NGPC ROM, alongside a browser-playable version, on a name-your-own-price basis. He also explicitly states that the project was developed without generative AI. The original Civilisation helped establish an entire genre of strategy gaming, and adapting its mechanics to a handheld with approximately 12KB of RAM is an impressive challenge. Conquering the world has never been particularly easy. Doing it on a screen small enough to disappear behind your thumb is another matter entirely.