Binky: Frozen in Time Gives the Commodore 64 Twenty New Caverns to Freeze
Thalamus Digital and Snowball Games release Binky: Frozen in Time, a single-screen C64 platformer featuring 20 icy caverns from industry veterans Chris Shrigley, Terry Lloyd, and Simon Phipps.
The Commodore 64 refuses to acknowledge that it is supposed to be retired, and Binky: Frozen in Time is today's latest evidence. Thalamus Digital has released the new single-screen platformer from Snowball Games, putting players in charge of a small ice dragon whose unusual property-maintenance strategy involves freezing every platform in sight. Cover all of the platforms in a cavern and the exit portal opens; fail to negotiate the enemies, hazards and increasingly complicated layouts efficiently and Binky's working day becomes considerably less frosty and considerably more fatal.
There are 20 caverns, making this more than a tiny weekend experiment, and the pedigree behind it is particularly appealing to C64 veterans. Chris Shrigley and Terry Lloyd designed and coded the game, with previous credits between them including Bounder, Bulldog, Future Knight and Rick Dangerous. Former Gremlin Graphics artist Simon Phipps supplied the cover artwork, while Tomas Danko provides the SID soundtrack.
The digital release is available as a D64 disk image, with original C64 hardware and VICE among the recommended ways to play it. A physical edition is also planned, while the developers have mentioned possible future versions for Amiga, Atari ST and ZX Spectrum. Apparently the safest retirement plan for an eight-bit computer is simply to ignore retirement completely.