Awesome SlamSibs Infinite Wins Zoo 2026 Commodore 64 Game Competition
Donovan of Zad Team wins first place in the Zoo 2026 Commodore 64 game competition with competitive one-on-one fighting game Awesome SlamSibs Infinite.
The results of Finland's Zoo 2026 demoscene gathering have confirmed a new champion in Commodore 64 game development. Awesome SlamSibs Infinite, created by Donovan of Zad Team, secured first place in the event's game competition with a score of 9.224. The result places the fighting game ahead of seven other entries submitted for the competition. Second place went to Uusiks, a collaborative production from Byterapers and Extend, which achieved a score of 7.983. The Reversing Ballet by Grue finished third with 6.835, followed by Domain 83 from Dr. TerrorZ and Nuclear Party from Vector5 Games. Additional entries included Islands, Shelter and Basic 2048. Zoo 2026 took place in Orivesi, Finland, from October 30 through November 1, bringing together programmers, musicians, artists and enthusiasts dedicated to classic computing hardware. Its competitions provide an important showcase for developers creating entirely new software for the Commodore 64. Awesome SlamSibs Infinite is particularly interesting because it explores competitive fighting mechanics on a machine originally released in 1982. Creating responsive character movement, collision detection and convincing combat interactions within the C64's memory and processing limitations presents substantial technical challenges. The official Demozoo results confirm the game's winning position, although they do not constitute an independent review of every gameplay feature. The victory demonstrates that the Commodore development community continues experimenting with genres traditionally associated with more powerful consoles. Fighting games became enormously popular during the 1990s, when the C64 was already approaching the end of its commercial lifespan. Apparently its modern developers have decided that the machine deserves another opportunity to settle arguments through pixelated violence.