Another Metroid 2 Remake Arrives on Nintendo Wii With Native Rendering and Expanded Controller Support
Developer cmyksoda releases AM2R GX for Nintendo Wii, featuring native hardware GX rendering, 16:9 widescreen, scanlines, and DualSense controller support.
Nintendo Wii owners can now experience Another Metroid 2 Remake through an ambitious homebrew conversion that brings the celebrated fan project to original console hardware. Developer cmyksoda has created AM2R GX, a Wii adaptation of the community-maintained version of Milton Guasti's acclaimed remake of Metroid II. The project uses Butterscotch, an open-source GameMaker runner, together with a native GX renderer designed for Nintendo's hardware. Unlike simply streaming gameplay from a modern computer, this approach allows the game to execute through software adapted specifically for the Wii. The initial public version appeared on October 30, but subsequent updates have introduced meaningful improvements. Version 1.1.0, released November 2, added scanline options for 480p output, support for the GameCube controller adapter on Wii U systems operating in Wii mode, and experimental USB support for several PlayStation controllers. Version 1.2.0 followed on November 3, introducing DualSense compatibility, correcting a DualShock 3 input problem and adding an aspect-correction setting. These updates were highlighted in specialist coverage on November 4. The port supports both 4:3 and 16:9 presentation, along with 240p and 480p video output. Players can use several controller configurations, including Wii Remote and Nunchuk, Classic Controller and GameCube controllers. The software also works on compatible Wii U systems through Wii mode. Importantly, the distributed package does not include the original game data. Users must provide their own AM2R 1.1 files, which the application combines with the community update during its initial setup. AM2R remains an unofficial fan project rather than a Nintendo-licensed release. Nevertheless, its arrival on Wii demonstrates how historical consoles continue gaining new capabilities through community engineering. Samus Aran has explored countless hostile planets, but apparently her latest challenge involves convincing a fifteen-year-old console that it can still run another adventure.