Addams Family Values Developers Reveal the Troubled Development of Ocean's Forgotten 16-Bit Adventure
Original Ocean Software developers speak to Time Extension about the turbulent creation, delays, and stolen source discs of 1995's Addams Family Values.
A newly published investigation has uncovered fascinating details about the development of Addams Family Values, Ocean Software's ambitious 1995 action-adventure for the Super Nintendo and Sega Mega Drive. Journalist Jack Yarwood interviewed several original developers for Time Extension, including programmers Robert Walker and Phil Trelford, artist John Hackleton, producer Ian Turnbull and composer Keith Tinman. Their recollections reveal a project that struggled with ambitious design decisions, technical problems and repeated delays. Unlike Ocean's earlier Addams Family platform games, Addams Family Values adopted an overhead adventure structure inspired by The Legend of Zelda. Players controlled Uncle Fester while exploring a large interconnected world and attempting to rescue Pubert from Debbie Jellinsky. The project was initially intended for release in early 1994 but did not reach stores until 1995. According to the developers, the original programming effort encountered serious problems, eventually requiring much of the work to be restarted. Trelford developed specialised programming tools to simplify character behaviour and puzzle scripting, while the graphics team used Deluxe Paint and other contemporary development software. Repeated changes to artwork and level layouts contributed to the delays. The investigation also reveals that the team wanted battery-backed saving but could not justify the additional cartridge manufacturing costs. Instead, programmers implemented a complicated password system capable of recording extensive progress information. Perhaps most significantly for preservation enthusiasts, Walker disclosed that source-code discs were stolen during a burglary at a later workplace, apparently eliminating his personal copies of important development material. The new interviews provide valuable historical context for a game that has often been remembered primarily for its difficulty. They also demonstrate how much videogame history survives only through the memories of the people who created it. Thirty years later, the greatest mystery surrounding Addams Family Values may not be its fictional mansion but how its developers managed to finish the game at all.