Sinclair identity
The black plastics, rainbow striping and bold typography deliberately give this edition a ZX Spectrum 128K identity rather than reusing the C64 or MSX2 presentation language.

ZX Spectrum 128K · planned edition
A distinctly Sinclair-era treatment for Marmalade Valley, built around the classic cassette-case-and-inlay presentation while retaining Pip, the orchard setting and the game’s bright cozy personality.
The black plastics, rainbow striping and bold typography deliberately give this edition a ZX Spectrum 128K identity rather than reusing the C64 or MSX2 presentation language.
Pip, the orchard, plums and village scenery remain recognisably Marmalade Valley, but the packaging is composed as a period retail object that could sit naturally beside late-1980s Spectrum software.
The artwork is production-ready for the website. The game itself remains a planned platform edition, so the page intentionally makes no claim of a finished TAP/TZX build or release-certified cassette.